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I like how you need to create the right Biome for each species and their young as eggs or infants, as well as the social aspect, but I don’t understand why these dinos are non-intellectual animals, while the others are able to talk to us. The enclosures should be more of an upbringing/schooling environment than just a rural picket fence enclosure for human viewing. I know this would cost a lot of money to hire actors and a recording studio, which for a small indie team is not top priority when managing your budgets, so it’s really not serious. Much like Planet Zoo, I would like to see some voices overs for the storyline and campaign further down the development pipeline. No complaints in the audio department, except that there are no voice overs. When creating elements such as water, there is a nice splash sound to it, which really immerses you into the game very well. Sound effects are also on point with every interface button sporting its specific click or pop effect. The tracks are handled very subtly and thus cause you to subconsciously listen to them and not be in your face, thereby never noticing a repeat. Perfect for a zoo management game that you spend hours in, that will eventually lead to you listening to the same tracks at some point. Background audio fits the theme very well, and has a nice soothing feel and pace to it.
